Get involved! Use the Hashtag #UKEdChat between 8-9pm
 GMT tonight to join in on the conversation! 
Hosted by myself and my wonderful colleague and great 
- What games (tech or non-tech) do you use in lessons, and what impact do they have on learning?
 
- What are the key elements of gaming which make them invaluable to use in the classroom?
 
- How can tech/non-tech gaming help us differentiate learning?
 
- How is it possible to measure any added-value and skills gained through gaming?
 
- What non-educational games can you use for educational purposes? Any examples of impact/engagement?
 
- Finally, let’s focus on technological gaming. How can educators tap into the fascination shown by pupils?